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Good Job Is A Humorous And Inventive Puzzle Game

Everything in Good Job is created to keep you from achieving what its title indicates. Even easy tasks like mopping or delivering parcels up the flooring are made comically complicated with unforeseeable physics and outrageous office tools at hand. Great Job isn't so much about finding a way to attain your objectives in the cleanest manner possible, however is instead an enjoyable play area for you and some friends to muck about in. It's at its finest when it gives you the liberty to develop options to puzzles utilizing the mayhem you manage, only failing in a handful of scenarios.

Excellent Job puts you in the working boots of the ill-equipped and woefully unqualified child of a mega-corporation's CEO, and you're provided any and every task possible as you climb the corporate ladder. The first floors are simple-- you mop up vibrantly colored goop off the floor, provide plans to color-coded desks, and carrier projectors to meeting rooms in need. As insignificant as it sounds, the disorderly design of the offices combined with the loose, QWOP-like control scheme makes moving objects feel like you're spring cleaning after a rough night out at a bar. Dragging a projector, for example, is humorously difficult. It easily moves around while you drag it, knocking over ornamental art pieces and smashing the glass walls of meeting rooms. Good Job isn't fretted about how well you complete a job, however rather if you're able to get it done duration. Leaving a mess of memos, fire extinguisher foam, and distressed colleagues in your wake just makes it more enjoyable.

Every item in Good Job is physically reactive, offering every little bump the capacity to set off a chain reaction of damage. Each level is developed with this in mind, forcing you to browse through doors just too small to pull items through, around twisting hallways filled with precariously placed paintings and vases, and over electrical cable televisions that will capture anything you might be dragging with you. These are presented not only as challenges, but as fun opportunities to wreak havoc that makes your job a little simpler.

Electrical cables, for instance, can be utilized as slingshots for workplace chairs or worthless copy machines, letting you smash through walls to create shorter paths or large doorways. You can reroute cables to move other staff members hindering your development too, detaching the distracting television they are focused on and forcing them to get back to work. Motorized flooring cleaners will deal with a spill in a flash but can likewise serve as a barely-controllable car that displaces nearly whatever in front of it. Most of Good Job's workplace tools and devices function as you anticipate them to, however have the versatility for you to turn them into ludicrous means of completing your objectives.